While waiting for my AirCare passage ($45 for a 20-second diagnostic? That's $8100/hr by my count!) I was listening to Q on CBC Radio and today's episode had a cool interview with Will Wright, designer of SimCity (now open source!), The Sims and the upcoming Spore, hailed as perhaps the most anticipated video game of all time (By who? I don't know.) In it, he discusses a lot of his ideas surrounding his unique approach to Game Design, widening gamer demographics and the new experience of emergence in the gaming experience (or something like that.)
Is a fun listen for anyone who's interested in video game design, or all the new kinds of video game style that are emerging these days, with the Wii and such. Have a listen to it here.
Jeff "J.Rai" Raimondo blogs on working and trying to work in sound design, music and television.
Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts
Monday, June 9, 2008
Sunday, June 8, 2008
Another dead end...
So I was perusing the CanDevs Ontario directory looking for Toronto-based developers that might be on the lookout for an Audio Designer (me) and I found a few that look like they're accepting applications but on a couple with explicit postings looking for them.
So I'm doing my due diligence and researching the companies I'm applying to so I can at least know what I'm talking about in my cover letter and applications, or (if it ever happens) if they actually call me back. One company, Pseudo Interactive, starts looking very promising to me, in that they are a "small" company with about 50 employees and seem to be expanding their development force - and then I guess I got the "too good to be true" moment. It looks like a deal falling through with publisher Eidos caused the ground to fall out from underneath them and they had to shut down. God Damnit. Just when things started to look promising. I even sent in my resume and demo reels anyway but the emails fucking bounced. They're phones still work though (I got an answering service) so maybe I should try seeing if they're really gone for good.
And it's not as if they hadn't put all their resources into locking up that deal (which was probably a sweet one for them) they would have gotten it anyway, so they were probably fucked if they did and fucked if they didn't.
Guess it's back to the CanDevs.
So I'm doing my due diligence and researching the companies I'm applying to so I can at least know what I'm talking about in my cover letter and applications, or (if it ever happens) if they actually call me back. One company, Pseudo Interactive, starts looking very promising to me, in that they are a "small" company with about 50 employees and seem to be expanding their development force - and then I guess I got the "too good to be true" moment. It looks like a deal falling through with publisher Eidos caused the ground to fall out from underneath them and they had to shut down. God Damnit. Just when things started to look promising. I even sent in my resume and demo reels anyway but the emails fucking bounced. They're phones still work though (I got an answering service) so maybe I should try seeing if they're really gone for good.
And it's not as if they hadn't put all their resources into locking up that deal (which was probably a sweet one for them) they would have gotten it anyway, so they were probably fucked if they did and fucked if they didn't.
Guess it's back to the CanDevs.
Labels:
business,
Developers,
sound design,
toronto,
video games
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